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<div class="title">init.h</div>  </div>
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<a href="init_8h.html">Vai alla documentazione di questo file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> * init.h</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> *      Author: Belle &amp; Bruce</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="preprocessor">#ifndef INIT_H_</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define INIT_H_</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="keywordtype">void</span> <a class="code" href="init_8h.html#a95299d67e99eee0eefd279c7d2f09646">init_audio</a>(<a class="code" href="structAUDIO__t.html">AUDIO_t</a>&amp; a);</div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;</div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="keywordtype">void</span> <a class="code" href="init_8h.html#aff3fe1979016a30ee36b803c349e62da">init_bitmap</a>(<a class="code" href="structBITMAP__t.html">BITMAP_t</a>&amp; b);</div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="keywordtype">void</span> <a class="code" href="init_8h.html#afbe96c13789d3f6f32b5df1110e8b66b">init_font</a>(<a class="code" href="structFONT__t.html">FONT_t</a>&amp; f);</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="keywordtype">void</span> <a class="code" href="init_8h.html#a7a34723cc311f540decf32490d3e6dcf">init_mappa</a>(<a class="code" href="structMAPPA__t.html">MAPPA_t</a> &amp;m);</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="keywordtype">void</span> <a class="code" href="init_8h.html#acfe91385c77007d8f990e6b397878a63">init_pacman</a>(<a class="code" href="structPLAYER__t.html">PLAYER_t</a>&amp; pacman);</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="keywordtype">void</span> <a class="code" href="init_8h.html#a0cbb3c20c6f8c57853fe8489b819f0b0">init_blinky</a>(<a class="code" href="structFANTASMA__t.html">FANTASMA_t</a> &amp;b, <span class="keywordtype">int</span> livello);</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="keywordtype">void</span> <a class="code" href="init_8h.html#af3cc6a733c5a5ec33060db1b8fd219e8">init_pinky</a>(<a class="code" href="structFANTASMA__t.html">FANTASMA_t</a> &amp;p, <span class="keywordtype">int</span> livello);</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;<span class="keywordtype">void</span> <a class="code" href="init_8h.html#a04ae98b451db1b99599c16a041f68204">init_inky</a>(<a class="code" href="structFANTASMA__t.html">FANTASMA_t</a> &amp;i, <span class="keywordtype">int</span> livello);</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;<span class="keywordtype">void</span> <a class="code" href="init_8h.html#a1594c965e73ecb7109ce93b3e7c21976">init_clyde</a>(<a class="code" href="structFANTASMA__t.html">FANTASMA_t</a> &amp;c, <span class="keywordtype">int</span> livello);</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;<span class="keywordtype">void</span> <a class="code" href="init_8h.html#aa16ea7d536a9001ee02399117fc677c6">dest_bitmap</a>(<a class="code" href="structBITMAP__t.html">BITMAP_t</a> &amp;b);</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;<span class="keywordtype">void</span> <a class="code" href="init_8h.html#a4b5cc1f06aed3f0a9e400e47228c4791">dest_font</a>(<a class="code" href="structFONT__t.html">FONT_t</a> &amp;f);</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;<span class="keywordtype">void</span> <a class="code" href="init_8h.html#a9ae066949127e2841ab2e0f9d76f0d9a">dest_audio</a>(<a class="code" href="structAUDIO__t.html">AUDIO_t</a> &amp;a);</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;</div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;<span class="preprocessor">#endif // INIT_H_</span></div>
<div class="ttc" id="init_8h_html_a1594c965e73ecb7109ce93b3e7c21976"><div class="ttname"><a href="init_8h.html#a1594c965e73ecb7109ce93b3e7c21976">init_clyde</a></div><div class="ttdeci">void init_clyde(FANTASMA_t &amp;c, int livello)</div><div class="ttdoc">Inizializzazione di Clyde. </div><div class="ttdef"><b>Definition:</b> init.cc:206</div></div>
<div class="ttc" id="structMAPPA__t_html"><div class="ttname"><a href="structMAPPA__t.html">MAPPA_t</a></div><div class="ttdoc">Struttura della mappa di gioco che verrà caricata da file nella funzione load_map. </div><div class="ttdef"><b>Definition:</b> data_struct.h:43</div></div>
<div class="ttc" id="init_8h_html_acfe91385c77007d8f990e6b397878a63"><div class="ttname"><a href="init_8h.html#acfe91385c77007d8f990e6b397878a63">init_pacman</a></div><div class="ttdeci">void init_pacman(PLAYER_t &amp;pacman)</div><div class="ttdoc">Inizializzazione di Pacman. </div><div class="ttdef"><b>Definition:</b> init.cc:130</div></div>
<div class="ttc" id="init_8h_html_a4b5cc1f06aed3f0a9e400e47228c4791"><div class="ttname"><a href="init_8h.html#a4b5cc1f06aed3f0a9e400e47228c4791">dest_font</a></div><div class="ttdeci">void dest_font(FONT_t &amp;f)</div><div class="ttdoc">Funzione che dealloca i font caricati. </div><div class="ttdef"><b>Definition:</b> init.cc:225</div></div>
<div class="ttc" id="init_8h_html_a0cbb3c20c6f8c57853fe8489b819f0b0"><div class="ttname"><a href="init_8h.html#a0cbb3c20c6f8c57853fe8489b819f0b0">init_blinky</a></div><div class="ttdeci">void init_blinky(FANTASMA_t &amp;b, int livello)</div><div class="ttdoc">Inizializzazione di Blinky. </div><div class="ttdef"><b>Definition:</b> init.cc:149</div></div>
<div class="ttc" id="init_8h_html_a9ae066949127e2841ab2e0f9d76f0d9a"><div class="ttname"><a href="init_8h.html#a9ae066949127e2841ab2e0f9d76f0d9a">dest_audio</a></div><div class="ttdeci">void dest_audio(AUDIO_t &amp;a)</div><div class="ttdoc">Funzione che dealloca l&#39;audio. </div><div class="ttdef"><b>Definition:</b> init.cc:244</div></div>
<div class="ttc" id="init_8h_html_a95299d67e99eee0eefd279c7d2f09646"><div class="ttname"><a href="init_8h.html#a95299d67e99eee0eefd279c7d2f09646">init_audio</a></div><div class="ttdeci">void init_audio(AUDIO_t &amp;a)</div><div class="ttdoc">Caricamento dei file audio. </div><div class="ttdef"><b>Definition:</b> init.cc:28</div></div>
<div class="ttc" id="init_8h_html_afbe96c13789d3f6f32b5df1110e8b66b"><div class="ttname"><a href="init_8h.html#afbe96c13789d3f6f32b5df1110e8b66b">init_font</a></div><div class="ttdeci">void init_font(FONT_t &amp;f)</div><div class="ttdoc">Caricamento dei font. </div><div class="ttdef"><b>Definition:</b> init.cc:117</div></div>
<div class="ttc" id="init_8h_html_a04ae98b451db1b99599c16a041f68204"><div class="ttname"><a href="init_8h.html#a04ae98b451db1b99599c16a041f68204">init_inky</a></div><div class="ttdeci">void init_inky(FANTASMA_t &amp;i, int livello)</div><div class="ttdoc">Inizializzazione di Inky. </div><div class="ttdef"><b>Definition:</b> init.cc:187</div></div>
<div class="ttc" id="structPLAYER__t_html"><div class="ttname"><a href="structPLAYER__t.html">PLAYER_t</a></div><div class="ttdoc">Struttura contenente i dati del giocatore. </div><div class="ttdef"><b>Definition:</b> data_struct.h:59</div></div>
<div class="ttc" id="structAUDIO__t_html"><div class="ttname"><a href="structAUDIO__t.html">AUDIO_t</a></div><div class="ttdoc">Struttura contenente i dati dell&#39;audio. </div><div class="ttdef"><b>Definition:</b> data_struct.h:91</div></div>
<div class="ttc" id="init_8h_html_af3cc6a733c5a5ec33060db1b8fd219e8"><div class="ttname"><a href="init_8h.html#af3cc6a733c5a5ec33060db1b8fd219e8">init_pinky</a></div><div class="ttdeci">void init_pinky(FANTASMA_t &amp;p, int livello)</div><div class="ttdoc">Inizializzazione di Pinky. </div><div class="ttdef"><b>Definition:</b> init.cc:168</div></div>
<div class="ttc" id="structBITMAP__t_html"><div class="ttname"><a href="structBITMAP__t.html">BITMAP_t</a></div><div class="ttdoc">Struttura contenente le bitmap utilizzate. </div><div class="ttdef"><b>Definition:</b> data_struct.h:106</div></div>
<div class="ttc" id="init_8h_html_aa16ea7d536a9001ee02399117fc677c6"><div class="ttname"><a href="init_8h.html#aa16ea7d536a9001ee02399117fc677c6">dest_bitmap</a></div><div class="ttdeci">void dest_bitmap(BITMAP_t &amp;b)</div><div class="ttdoc">Funzione che dealloca le immagini caricate. </div><div class="ttdef"><b>Definition:</b> init.cc:234</div></div>
<div class="ttc" id="structFANTASMA__t_html"><div class="ttname"><a href="structFANTASMA__t.html">FANTASMA_t</a></div><div class="ttdoc">Struttura contenente i dati del singolo fantasma. </div><div class="ttdef"><b>Definition:</b> data_struct.h:76</div></div>
<div class="ttc" id="init_8h_html_aff3fe1979016a30ee36b803c349e62da"><div class="ttname"><a href="init_8h.html#aff3fe1979016a30ee36b803c349e62da">init_bitmap</a></div><div class="ttdeci">void init_bitmap(BITMAP_t &amp;b)</div><div class="ttdoc">Caricamento delle immagini. </div><div class="ttdef"><b>Definition:</b> init.cc:71</div></div>
<div class="ttc" id="init_8h_html_a7a34723cc311f540decf32490d3e6dcf"><div class="ttname"><a href="init_8h.html#a7a34723cc311f540decf32490d3e6dcf">init_mappa</a></div><div class="ttdeci">void init_mappa(MAPPA_t &amp;m)</div><div class="ttdoc">Inizializzazione della mappa. </div><div class="ttdef"><b>Definition:</b> init.cc:110</div></div>
<div class="ttc" id="structFONT__t_html"><div class="ttname"><a href="structFONT__t.html">FONT_t</a></div><div class="ttdoc">Struttura contenente i font del gioco. </div><div class="ttdef"><b>Definition:</b> data_struct.h:119</div></div>
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